WinRunner Interview Questions 2

WinRunner FAQ’s

21) How do you load GUI map?

a) We can load a GUI Map by using the GUI_load command.
Syntax: GUI_load ();

22) What is the disadvantage of loading the GUI maps through start up scripts?

a) If we are using a single GUI Map file for the entire AUT then the memory used by the GUI Map may be much high.
b) If there is any change in the object being learned then WinRunner will not be able to recognize the object, as it is not in the GUI Map file loaded in the memory. So we will have to learn the object again and update the GUI File and reload it.

23) How do you unload the GUI map?

a) We can use GUI_close to unload a specific GUI Map file or else we call use GUI_close_all command to unload all the GUI Map files loaded in the memory.

Syntax: GUI_close (); or GUI_close_all;

24) What actually happens when you load GUI map?

a) When we load a GUI Map file, the information about the windows and the objects with their logical names and physical description are loaded into memory. So when the WinRunner executes a script on a particular window, it can identify the objects using this information loaded in the memory.

25) What is the purpose of the temp GUI map file?

a) While recording a script, WinRunner learns objects and windows by itself. This is actually stored into the temporary GUI Map file. We can specify whether we have to load this temporary GUI Map file should be loaded each time in the General Options.

26) What is the extension of gui map file?

a) The extension for a GUI Map file is “.gui”.

27) How do you find an object in a GUI map?

a) The GUI Map Editor is been provided with a Find and Show Buttons.
i. To find a particular object in the GUI Map file in the application, select the object and click the Show window. This blinks the selected object.
ii. To find a particular object in a GUI Map file click the Find button, which gives the option to select the object? When the object is selected, if the object has been learned to the GUI Map file it will be focused in the GUI Map file.

28) What different actions are performed by find and show button?

a) To find a particular object in the GUI Map file in the application, select the object and click the Show window. This blinks the selected object.
b) To find a particular object in a GUI Map file click the Find button, which gives the option to select the object? When the object is selected, if the object has been learned to the GUI Map file it will be focused in the GUI Map file.

29) How do you identify which files are loaded in the GUI map?

a) The GUI Map Editor has a drop down “GUI File” displaying all the GUI Map files loaded into the memory.

30) How do you modify the logical name or the physical description of the objects in GUI map?

a) You can modify the logical name or the physical description of an object in a GUI map file using the GUI Map Editor.

31) When do you feel you need to modify the logical name?

a) Changing the logical name of an object is useful when the assigned logical name is not sufficiently descriptive or is too long.

32) When it is appropriate to change physical description?

a) Changing the physical description is necessary when the property value of an object changes.

33) How WinRunner handles varying window labels?

a) We can handle varying window labels using regular expressions. WinRunner uses two “hidden” properties in order to use regular expression in an object’s physical description. These properties are regexp_label and regexp_MSW_class.
i. The regexp_label property is used for windows only. It operates “behind the scenes” to insert a regular expression into a window’s label description.
ii. The regexp_MSW_class property inserts a regular expression into an object’s MSW_class. It is obligatory for all types of windows and for the object class object.
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34) What is the purpose of regexp_label property and regexp_MSW_class property?

a) The regexp_label property is used for windows only. It operates “behind the scenes” to insert a regular expression into a window’s label description.
b) The regexp_MSW_class property inserts a regular expression into an object’s MSW_class. It is obligatory for all types of windows and for the object class object.

35) How do you suppress a regular expression?

a) We can suppress the regular expression of a window by replacing the regexp_label property with label property.

36) How do you copy and move objects between different GUI map files?

a) We can copy and move objects between different GUI Map files using the GUI Map Editor. The steps to be followed are:
i. Choose Tools > GUI Map Editor to open the GUI Map Editor.
ii. Choose View > GUI Files.
iii. Click Expand in the GUI Map Editor. The dialog box expands to display two GUI map files simultaneously.
iv. View a different GUI map file on each side of the dialog box by clicking the file names in the GUI File lists.
v. In one file, select the objects you want to copy or move. Use the Shift key and/or Control key to select multiple objects. To select all objects in a GUI map file, choose Edit > Select All.
vi. Click Copy or Move.
vii. To restore the GUI Map Editor to its original size, click Collapse.

37) How do you select multiple objects during merging the files?

a) Use the Shift key and/or Control key to select multiple objects. To select all objects in a GUI map file, choose Edit > Select All.

38) How do you clear a GUI map files?

a) We can clear a GUI Map file using the “Clear All” option in the GUI Map Editor.

39) How do you filter the objects in the GUI map?

a) GUI Map Editor has a Filter option. This provides for filtering with 3 different types of options.
i. Logical name displays only objects with the specified logical name.
ii. Physical description displays only objects matching the specified physical description. Use any substring belonging to the physical description.
iii. Class displays only objects of the specified class, such as all the push buttons.

40) How do you configure GUI map?

a) When WinRunner learns the description of a GUI object, it does not learn all its properties. Instead, it learns the minimum number of properties to provide a unique identification of the object.
b) Many applications also contain custom GUI objects. A custom object is any object not belonging to one of the standard classes used by WinRunner. These objects are therefore assigned to the generic “object” class. When WinRunner records an operation on a custom object, it generates obj_mouse_ statements in the test script.
c) If a custom object is similar to a standard object, you can map it to one of the standard classes. You can also configure the properties WinRunner uses to identify a custom object during Context Sensitive testing. The mapping and the configuration you set are valid only for the current WinRunner session. To make the mapping and the configuration permanent, you must add configuration statements to your startup test script.

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